![]() ![]() In Harmony 17.0.0, the key combination for drawing straight lines with a freehand drawing tool changed to Alt + Shift. Cached rigs appear as a single, flattened thumbnail in the list of element thumbnails on the side of these views.īetter control when drawing a straight line with a freehand tool.Those lines represent the amount of lateral space the cached preview image occupies in the OpenGL preview. Cached rigs now appear as flat green hairlines in the Top View and Side View.When assigned to a keyboard shortcut, it toggles node caching on or off. The OpenGL Node Caching command was added to the Keyboard Shortcuts dialog. When Onion Skin is enabled, drawing layers in cached rigs will also appear in the Onion Skin preview. These options were added specifically to deal with character rigs containing elements that are too far apart on the z-axis, and are no longer useful. However, if a cached rig had elements that were placed at different positions on the z-axis, the cached preview image would be inaccurate due to the parallax effect.Īs of Harmony 17.0.1, all cached rigs are rendered from the point of view of the scene's camera.Īs such, the Bypass Problematic Nodes and Hide Problematic Nodes options have been removed from the toolbar at the bottom of the Camera view. In most cases, this did not cause any issue. In Harmony 17.0.0, when character models are cached, they were rendered from an arbitrary point of view right in front of them. Here is the list of changes in Harmony 17.0.1, build 15085 (): ![]()
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