![]() ![]() I’ve been playing around with live updating between the two as well! ![]() Additionally, (not shown in the video) artists have the ability to send modifications in Unity back to Maya. We are able to properly instance objects arranged in Maya and reflect that instancing with prefabs in Unity.Įxchanging assets between Maya and Unity is extremely streamlined and avoids the need for dialog windows. We maintain symmetry between the artwork folder, ProjectName/Artwork and a specific folder within the unity project, ProjectName/UnityProject/Assets/Art.ĭovetailing nicely from the previous video is a demo of our scene format and export process. For each project of ours, we have a root-level directory that looks something like: Included is the ability to export assets directly into Unity. ![]() It is completely integrated with Perforce, enabling artists to manage all their content from within Maya. The tool acts as our file explorer for assets, managing their location on disk and additional per-asset metadata. This first video shows off the Project Browser. I wanted to share a few demo videos of some tools I’ve developed over the last year! Much of my work involves managing the MayaUnity exchange of assets, so at the very least I figured I would show off some examples of how you can build on top of an already “streamlined” asset pipeline. ![]()
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